24 Apr 2016 21:40
Imagine yourself thrust into the world of 3D game design on an unfamiliar game engine. That was my experience with Danger at the Disco. Created for a week-long game jam with the Video Game Development club at UCI, I was thrust into an unknown team, and presented my first experience with Unity. It was also a bold venture into uncharted waters considering all the previous games I had worked on had been 2D using home-built engines. After the initial submission during the Winter Quarter of 2012, I worked alone on-and-off to polish the game play over the next two months. Below are some notes about various portions of development:
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23 Dec 2015 06:10
Rare has finally revealed video footage and interviews with developers of the early Banjo Kazooie prototype, Project Dream. If you don't know, I'm a huge Banjo Kazooie fan like most N64 owners and was blown away by the gameplay when it was released. Get an inside look at the development cycle and how a bear and bird became the heroes:
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05 Oct 2015 03:57
Travel back to the year 1994. The video game and entertainment world is gearing up for the future of 3D games. I had gotten into gaming on my family’s Macintosh computer and simulation games are taking the world by storm. The extremely addicting Roller Coaster Tycoon is 5 years away and before that game consumed my life, Theme Park from Bullfrog Productions was my first theme park sim:
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29 Sep 2015 07:11
I jumped on the Battlefield 4 PC bandwagon quite late this year. EA’s Origin sale lured me in with the promise of the Premium version for around $25. As a super-fan of Battlefield 2 and an experienced soldier in Battlefield 3, I knew this was my chance to play the latest version since I had played it at E3 and parachuted off that crumbling building. I give you my thoughts after playing over 50 hours in the multiplayer experience:
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25 Jul 2015 02:17
I've finally gotten around to playing Assassin's Creed: Unity on PC after hearing so much about the game breaking bugs. I'm currently playing through a lot of the single player and want to try out more of the co-op. Since there aren't that many people playing online anymore, I turn to the Internet to find more people interested in tackling the cooperative missions in our club Ascension:
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23 Jun 2015 16:41
E3 just ended and we were there taking in all the new video game sights and sounds. You’ve already heard about the big budget titles that dominated the show floor. One title I wasn’t expecting to see at E3 this year was the new King's Quest game from Sierra/Activision and developed by The Odd Gentlemen.
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24 Feb 2015 03:31
If you haven’t heard, Playstation Home is going to be closing its doors in March. As a fan since it launched in 2008, join me as I take a look back on the Home experience as it has evolved over the years.
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09 Sep 2014 00:06
One of our more popular articles here at BiasedVGBlog is our cartridge table of N64 cartridge weights. Yet, when I first put the data together, I had at my disposal a simple letter scale with limited precision, and a whole lot of eyeballing. Unsatisfied with the results, I decided to reopen the case, with a new and improved digital scale!
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11 Jun 2014 06:36
Welcome to the official Day 1 of E3 2014. It’s Christmas Day for video gamers out there. This is the time period where developers unleash the torrent on projects they had to keep secret and tease everyone with tantalizing details. So buckle up and allow me to list my favorite five favorite announcements unveiled at E3 this year.
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12 Jan 2014 04:31
In November 2013, GitHub had their second annual Game Jam. The theme was “change”, and over 80 entries were submitted. I worked with a team on the game “Turkey Cooking Simulator”.
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