This is where we preview games that tickle our fancy. The previews cover demos, videos, and screenshots of games that are in development. Our previews are opinions and commentary about what we think should be changed/fixed about games as well as parts of games that we really like so far.
StarCraft II Campaign Gameplay Impressions (Blizzcon 2009)
By Shihnong
24 Aug 2009 06:51
Starcraft II’s single player gameplay focused upon two missions from the Terran campaign. You essentially play as Jim Raynor who will be strategizing and leading his men to fight against Kerrigan, Queen of Blades, and apparently the Protoss too.
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Diablo III Gameplay Impressions (Blizzcon 2009)
By Shihnong
24 Aug 2009 06:41
Diablo III is a hack n’ slash computer game continuing the story of Blizzard’s Diablo series. The gameplay trial takes place in Act II, which was another desert area (remember Diablo II Act II?).
continue reading... | Tags: blizzcon diablo pc preview | Comments: 1 |
World of Warcraft: Cataclysm Goblin Gameplay (Blizzcon 2009)
By Shihnong
24 Aug 2009 06:20
The gameplay trial at Blizzcon for WoW: Cataclysm only displayed the new starting areas for the Worgen and the Goblins.
continue reading... | Tags: blizzcon pc preview warcraft | Comments: 4 |
World of Warcraft: Cataclysm Preview (Blizzcon 2009)
By Shihnong
24 Aug 2009 05:32
As most people already know, the big announcement for Blizzcon 2009 was the unveiling of the next World of Warcraft expansion: Cataclysm.
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Batman - Arkham Asylum PhysX (PC)
By Zott820
09 Aug 2009 21:45
This video shows some of the effects given by Nvidia PhysX technology. Let me simply say, that any other version is not worth it now. These effects are a must to feel Batman at its greatest. I could do without the sparks off the machinery bouncing around, since it looks like that is possible without Physx, and I could even do without the cloths hanging from the ceiling, however, the breakable tiles, and smoke are absolute musts. Without the tiles being broken, the world seems dead. The same is true for no papers floating around. I want to smash enemies on the floor and have the tiles explode. I want fog and smoke to move out of batman’s way as I move through it. (The smoke is especially good, as I hadn’t seen it done like that in any of the PhysX demos/games I’ve played thus far). Without the PhysX we’re back to the days of Quake 3, where the world is as you see it, more or less, with only specially chosen destructible objects. I want my environments to feel alive!
continue reading... | Tags: pc preview | Comments: 0 |